Recoil VS The World (DEMO)
PLAY IN FULLSCREEN FOR BEST EXPERIENCE
Leave feedback in comments pls <3
Status | In development |
Platforms | HTML5 |
Author | DeanDoesDev |
Genre | Shooter |
Made with | Unity |
Tags | rage, rage-game, shoot-to-move, Top down shooter |
Average session | A few minutes |
Inputs | Mouse, Gamepad (any) |
Development log
- THE GAME IS OUT ON STEAM! (30% discount)Dec 23, 2022
- Release date pushed back to December 20thDec 16, 2022
- The STEAM PAGE Is Now Up!Nov 08, 2022
Comments
Log in with itch.io to leave a comment.
There is a bug, after you finish machine gun pew pew level, it turns to a black screen... was that the last level?
Yup! My bad, there should be an end screen...
Oh, ok!
Looking forward to the steam version being unlocked! (In 12 days)
That means a lot to me! If you want, you can suggest an obstacle for the desert biome and ill add it!
Sure! I would love to! I will probably get back on you on that tomorrow though! I need some sleep rnow!
Get that sleep lol
Okie, i am back, I think you should add a turret that fires every 3 seconds in one direction. This will force the player o quickly maneuver their way out of the turrets range to stay alive. Maybe you could also add a moving spike!
Great ideas! I added a sand storm that acts just like that turret idea :D
The game is now out on steam with a 30% discount! Thank you so much for your help with the development! If you can buy it, please leave a review, it helps a ton!
Nice
Thank you! Any feedback?
Hi, okok:
- The menu looks nice, but maybe can include the controls or in the first level appearing in the floor of the game like a sign
-maybe the flags showing a feedback when the player has contact with it (when you reach to a fake flag it feels strange 'cause idk if it's done or not)
this is a great example of what i tell
-Maybe Adding new obstacles in the game can be better, for example this level is same as another one but only with a wall, it doesn't have a new o interesting way to solve it
IMO it's looks great and it feels nice playing with the timing of the gun, some ideas:
* maybe in levels you can switch your weapon with other ones in the floor
* enemies (zombies for example) who only fetching your pj and you has to evade while you're trying to don't touch the spikes (tricky but maybe if it is well balanced may has interesting levels)
* Spikes that can move with a pattern can make your game with more timing moments and maybe increasing the fiero scenarios
(Here are a interesting link of the meaning => https://www.whatgamesare.com/fiero.html)
And of course, maybe a "go to menu" option haha or "level selector"
Also I guess, this game looks very well if it has a Level editor like Geometry dash, a be funny to create hardest as hell xD
Thank you so much! This helps so much! Ill keep updating the demo :)
The game is now out on steam with a 30% discount! Thank you so much for your help with the development! If you can buy it, please leave a review, it helps a ton!
very polished, i like it
Awesome, great to hear! Any feedback of any kind?
The game is now out on steam with a 30% discount! Thank you so much for your help with the development! If you can buy it, please leave a review, it helps a ton!